It’s eight minutes and fifty-three seconds of pure vitriol. And so there’s little hope or opportunity for advancing the conversation.Īnd this is where Dunkey enters the fray, producing a video about game critics that cuts through the noise like a hot knife through butter. Mixed in with legitimate takes on inconsistency and lack of clear vision are misogynistic comments and harassment of nuclear proportions. Neither side is truly trying to understand what the other is saying when it comes to reviews instead it plays out in a flurry of tweets and sucker punches in the comment sections. However, there is an palpable tension and a lack of respect between the gaming press and its audience. There’s still a war of ideas and best practices the horrific GamerGate debacle a few years back exposed how far it still has to go. The entire gaming industry continues to grow and evolve, from publishing games to the press, taking major leaps every few years. To be fair, game critiquing is relatively young compared to movies. We have plenty of websites and YouTube personalities reviewing our games. It was clear that this was simply his opinion, and so when he didn’t like Die Hard as much as you did, you had an entire body of work to look back on and see the many other times your tastes did align with his. He exposed much of himself through his writing, whether it be a column in a newspaper or one of the many books he published. One grew to understand Ebert during his four-decade career. All he cared about was whether he enjoyed the movie he was watching. He understood the art of film, but also embraced its commercial side. Ebert was the every-man who could equally enjoy a summer blockbuster and a French New Wave film. Widely considered to be one of the best and most popular movie reviewers in cinema history, Ebert cultivated a large and loyal following due to his populist approach to critiquing.
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